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Steven Guevara
Rigging, Simulations, Programming

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01. About

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About Me

More than 19 years of experience in the CG industry. With my main focus being Rigging and Technical art. Which ecompasses things like Rigging, Cloth and Hair Setups and simulations. Programming with languages like Python, C++, Maxscript, and tcl/TK. Im an Artist by nature and I learned to program along the way. I felt it was a necessity in order for my work to go to the next level.

Some of my Strengths
At a glance

I love to flip flop Back in forth between Rigging, Sims and programming.I need Challenges in order to keep me focused and motivated.

I am pretty Easy to work with. I love making Friends and Laughing when possible. I am also a family man and an Army Veteran.

My Work
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Rigging Proficiency
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Cloth sim Proficiency
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Hair Sim Proficiency
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Python Proficiency
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C++ Proficiency
01.

Achievments In Detail

Here are some of my most proudest acheivements.

01.

Skin Cluster layer

A workflow that allows riggers to layer skinclusters like Photoshop layers.Developed at Blizzard ent.

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02.

Cloth robot and Cloth Sculptor

A suite of tools I created at Blur studio. This suite sped up the production and the quality of our simulations. The Cloth robot was an automatic deployment of Cloth or Hair simmed shots. Cloth sculptor was a tool that aided in the cleanup and finalizing of the simulations.

  • Design
  • Programming
  • Application
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03.

development of various rigging systems

From simple 2 bone ik systems to very complicated feather systems. Im very experienced in building systems for rigs that can be deployed and reused by myself and other riggers.

  • tentacles
  • Wings
  • fully animated systems driven by sliders
  • facial systems
  • FK IK systems
  • Robotics
  • and more!
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03.

Motion capture experience on high end projects

lots of experience with motion capture systems. Inlcuding Films like AVATAR by james cameron. The Polar Express, The Mummy and more!

  • scaling
  • Tracking
  • Editing
  • tools scripting.
  • retargeting
  • propietary software Nuance
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My career has involved lots of characters/creature/robotic rigging and development. Cloth/Hair Setup and simulations. Programming for workflow and pipeline. Motion Capture tracking, editing and retargeting. Im always waiting for that new challenge, I love what i do and look forward to more.

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02.

My Demo Reel

Enjoy this collection of work. Goes back all the way to 2003. Work Involved character, prop and creature rigging. Cloth setup and simulations. Hair simulations. Tool and plugin Development with Python and C++.

All Demo Reels

My Blog

keep up with me by reading my blog.

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Colleagues And Testimonilas

Testimonials and past experience from past co workers.

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